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  1. Not sure if this was mentioned, but it is now possible to use simultaneous key presses (chording) on the Pro¹ using @netman's custom kernel. It is already included in SFOS, and might be included in future updates for stock Android. Not being able to chord keys was the most important limitation to overcome before a Game gripper could be useful at all. Now I see nothing really hindering the possibility of a Pro¹ Game gripper. WASZ are what I am currently using if I need a D-pad (I don't play on my phone usually, but would still be interested in a game gripper just in case), works great in Supertux 2 for instance, but it does not allow slant directions inputs easily. I believe their alignement on the Pro¹, as shown by @EskeRahn above, make them good candidates for a Game gripper D-pad. On the right hand side of the QWERTY keyboard, <, >, make a perfect grid of 8-key, so I guess that's plenty Up, Shift, Yellow, Left, Down and Right. It could even be extended to 10 keys with M and Ctrl. The leftmost keys would be a bit too far to actually be usable, however, in a 10-key grid organized in just two rows.
  2. I have been playing with chroot on the Pro¹ lately, extremely happy with it, even though it is still rough around the edges. Even my N900 never felt so close to an actual pocketable computer. Therefore, moar pics. I typed this post and uploaded images using the Pro¹. cmus (not affected by SFOS volume, but it has its own volume settings anyway): cmus and nnn file manager side by side, I really appreciate tiling since SFOS does not allow that: And an additional tile for another tool: Some random programs in different terminals in Tilix and the sidebar showing current sessions toggled on: Neomutt: Tilix can be run in its own window without xfce4 and other processes in the bacground, as shown here with two tiles with micro and some nice cli-tools (the 0x0 script works in SFOS shell too by the way): Same, seen from the home screen: xfce4 multitasking: In the end I mostly use chroot with xfce4 because the multitasking between terminal and full fledged web browser is great, and Tilix can be toggled to full screen anyway, which looks even better than when run as a standalone SFOS window:
  3. Page load really is quick, much faster than with the Sailfish Browser, and it can handle up to ten tabs with no memory issue. Scrolling is fast, sometimes too fast, you have to be more gentle than with a mobile browser. Most of all, the video shows that I can operate tabs and navigation just from the keyboard (new tabs, close tabs, focus address field, reopen tabs, switch tabs, previous/next), which not only feels great, but also is very efficient and faster than anything else I could imagine on a phone. Coming back to the Sailfish Browser really feels painful just when I need to open a tab or switch tab, despite the Sailfish Browser UI being easier to use than most Android browsers (no buttons are to reach on the top of the screen). Amazon wouldn't be an issue, the limit really is the network connection at the time of loading to be honest. Any website works, it literally is a desktop browser and the 6 GB of the Pro¹ are plenty enough unless you have many tabs open. You can see also in the video that I open the Chromium window with an ongoing session with multiple tabs opened, not a problem for the Pro¹. Xfce behaves like another app (but will only work in landscape), and it has of course its own multitasking capability, which is really nice. Alt+Tab is already mapped on my Pro¹ to switch between SFOS applications (including Xfce itself), so I mapped another keybinding for Ubuntu Xfce's own task switcher. The window snapping is very useful, since SFOS has no split screen feature. Ubuntu chroot is not sleeping when minimized, and after several days of use, I can confirm it does eat more battery, but that was to be expected. It still is a huge functional and convenience leap forward for a mobile device. I use it every day, Chromium within Xfce is by far the application I use the most on my Pro¹. Feels like having a laptop at hand all the time without the need to plug it or put it to sleep between uses.
  4. A simple video showing the SFOS port on the Pro¹, and more specifically Ubu Chromium (run in its own window, and then from xfce4 desktop environment): https://youtu.be/DLl92bISgAo I'm sorry about the overexposure of white web pages. I lowered the screen brightness and adjusted the camera settings, but not enough. 😕
  5. Exactly, I have the same hw decoding issues with my Chromium-based browser on Linux, and even an i5 7th generation struggles on Youtube. I typically use mpv <URL> all the time in terminal. I tried that on Ubu chroot, but unfortunately running a command in the Ubu shell will fail to open a graphic window in SFOS. I don't know if there is a workaround. Maybe this would work from the terminal within Ubu chroot though, I'll try that.
  6. No hw decoding, at least not in Chromium: Graphics Feature Status Canvas: Software only, hardware acceleration unavailable Flash: Unavailable Flash Stage3D: Unavailable Flash Stage3D Baseline profile: Unavailable Compositing: Unavailable Multiple Raster Threads: Enabled Out-of-process Rasterization: Unavailable Hardware Protected Video Decode: Unavailable Rasterization: Unavailable Skia Renderer: Disabled Video Decode: Unavailable Viz Display Compositor: Enabled Viz Hit-test Surface Layer: Enabled Vulkan: Disabled WebGL: Hardware accelerated but at reduced performance WebGL2: Unavailable Driver Bug Workarounds clear_uniforms_before_first_program_use count_all_in_varyings_packing decode_encode_srgb_for_generatemipmap disable_post_sub_buffers_for_onscreen_surfaces disable_timestamp_queries exit_on_context_lost remove_invariant_and_centroid_for_essl3 scalarize_vec_and_mat_constructor_args disabled_extension_GL_ARB_timer_query disabled_extension_GL_EXT_disjoint_timer_query disabled_extension_GL_EXT_disjoint_timer_query_webgl2 disabled_extension_GL_EXT_timer_query disabled_extension_GL_KHR_blend_equation_advanced disabled_extension_GL_KHR_blend_equation_advanced_coherent disabled_extension_GL_MESA_framebuffer_flip_y Problems Detected Accelerated video decode is unavailable on Linux: 137247 Disabled Features: accelerated_video_decode Only enable WebGL for the Mesa Gallium llvmpipe driver: 571899 Disabled Features: flash_stage3d, gpu_compositing, gpu_rasterization, flash3d, metal, accelerated_webgl2, accelerated_2d_canvas, protected_video_decode, oop_rasterization, accelerated_video_decode, android_surface_control, vulkan, flash_stage3d_baseline Protected video decoding with swap chain is for Windows and Intel only Disabled Features: protected_video_decode Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Mesa drivers in Linux handle varyings without static use incorrectly: 333885 Applied Workarounds: count_all_in_varyings_packing Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args Disable partial swaps on Mesa drivers (detected with GL_VERSION): 339493 Applied Workarounds: disable_post_sub_buffers_for_onscreen_surfaces Decode and encode before generateMipmap for srgb format textures on os except macosx: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap Mesa driver GL 3.3 requires invariant and centroid to match between shaders: 639760, 641129 Applied Workarounds: remove_invariant_and_centroid_for_essl3 Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Crash in glQueryCounter() and glBeginQuery() with VMware driver : 811661 Applied Workarounds: disable_timestamp_queries, disable(GL_ARB_timer_query), disable(GL_EXT_timer_query), disable(GL_EXT_disjoint_timer_query), disable(GL_EXT_disjoint_timer_query_webgl2) Some drivers can't recover after OUT_OF_MEM and context lost: 893177 Applied Workarounds: exit_on_context_lost Disable GL_MESA_framebuffer_flip_y for desktop GL: 964010 Applied Workarounds: disable(GL_MESA_framebuffer_flip_y) Version Information Data exported 2019-12-23T13:25:05.584Z Chrome version Chrome/79.0.3945.79 Operating system Linux 4.4.153-perf+ Software rendering list URL https://chromium.googlesource.com/chromium/src/+/29f75ce3f42b007bd80361b0dfcfee3a13ff90b8/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/29f75ce3f42b007bd80361b0dfcfee3a13ff90b8/gpu/config/gpu_driver_bug_list.json ANGLE commit id unknown hash 2D graphics backend Skia/79 64f0af0f6548f7b8c45e7e3b2630e34deb04c1aa Command Line /usr/lib/chromium-browser/chromium-browser --enable-pinch --force-device-scale-factor=1.5 --window-size=1440,720 --window-position=0,0 --flag-switches-begin --flag-switches-end --disable-webrtc-apm-in-audio-service Driver Information Initialization time 112 In-process GPU false Passthrough Command Decoder false Sandboxed false GPU0 VENDOR= 0x0000 [VMware, Inc.], DEVICE=0x0000 [llvmpipe (LLVM 8.0, 128 bits)] *ACTIVE* Optimus false AMD switchable false Driver vendor Mesa Driver version 19.0.8 GPU CUDA compute capability major version 0 Pixel shader version 3.30 Vertex shader version 3.30 Max. MSAA samples 1 Machine model name Machine model version GL_VENDOR VMware, Inc. GL_RENDERER llvmpipe (LLVM 8.0, 128 bits) GL_VERSION 3.3 (Core Profile) Mesa 19.0.8 GL_EXTENSIONS GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_OES_EGL_image GL_S3_s3tc Disabled Extensions GL_ARB_timer_query GL_EXT_disjoint_timer_query GL_EXT_disjoint_timer_query_webgl2 GL_EXT_timer_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y Disabled WebGL Extensions Window system binding vendor SGI Window system binding version 1.4 Window system binding extensions GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_multisample GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_libglvnd GLX_EXT_no_config_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group Window manager Unknown Compositing manager No Direct rendering version direct but version unknown Reset notification strategy 0x8261 GPU process crash count 0 System visual ID 35 RGBA visual ID 639 gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRX_1010102: not supported, RGBX_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 Software only BGRX_8888 Software only BGRX_1010102 Software only RGBX_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only P010 Software only Display(s) Information Info Display[0] bounds=[0,0 1440x720], workarea=[0,0 1440x720], scale=1.5, external. Color space information {primaries:INVALID, transfer:INVALID, matrix:INVALID, range:INVALID} SDR white level in nits 80 Bits per color component 8 Bits per pixel 24 Refresh Rate in Hz 59 Video Acceleration Information Log Messages [9670:9670:1223/140057.137885:ERROR:sandbox_linux.cc(372)] : InitializeSandbox() called with multiple threads in process gpu-process.
  7. Performance is OK for me, Xfce4 starts fast, and navigation in the menus or in the browser is smooth. Video playback works, but I don't know if it's hardware decoded. I installed vainfo but it doesn't display anything useful. I am not sure about the pointer, I haven't looked into it yet. You would want something like Teamviewer mobile, right? At the moment, it works like a touch screen, not a touchpad, and you cannot pinch to zoom, so you need better accuracy than with an emulated touch pad. Perhaps there are ways to do it though, I'm not sure. You can change the dpi to change the UI size, however. The size you see on the screenshots is the right spot for me for maximal screen estate and acceptable click accuracy. I also have the stylus you can see on the pictures, but being a capacitive stylus, it doesn't change much compared to the fingers, except it doesn't obstruct the view. Weirdly, long tap does not emulate right click on XFCE4 apparently, but it does in Chromium. This is something I would like to fix, perhaps using a different DE.
  8. Ubu chroot on Pro¹ running SFOS: Thanks Preflex and TheKit!
  9. I am not spreading any misinformation. Erik did say they were approached at MWC and have been discussing since then. I specifically wrote that I don't know when they paid, but that discussions started at MWC. If they were approached at MWC, then I think it is safe to assume they replied. It was a stand, not discussions over emails at that time.
  10. I got mine. I can say my impression is the opposite of anonim001's. Will try to flash SFOS tonight.
  11. Still no UPS driver here at 4.15 pm, I hope they won't pull another surprise out of the hat at the last minute, since the initial delivery was scheduled two days ago. :'<
  12. I do not see the link between those two sentences. They did not disclose when agreements and payments were made, but Erik said those few retailers approached F(x)tec in February at MWC.
  13. Actually discussions with the retailers started in February, before any individual pre-order, so I do not think it is shoking that they receive their units at the same time as pre-orderers. The thing is it takes longer than expected to deliver all pre-orderers, so it technically is not at the same time as all pre-orderers, hence the frustration. But why should their order be postponed because of that? They ordered long in advance just like us, perhaps even more.
  14. I'm sitting behind my front door to wait the UPS deliveryman just like a dog waits for his master all day. Standing in excitment every time I hear a vehicle in the street.
  15. matf

    Factory Restore Tool

    Great. And very encouraging to see growing support for the Pro¹.
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